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A one-day Workshop, Saturday 10th June 2017, at DIS2017, Edinburgh, UK

Workshop Summary

This workshop will provide a focused day for the design of future reconfigurable televisual experiences.

Digital media convergence now enables the delivery of interactive and social, non-linear, televisual experiences at a publicly consumed level. The seamless communication afforded between devices and smart environments allow for the production, sharing and presentation of television to be explored in new and innovative directions. There is now the ability for the introduction of more interactive, non-linear, and social experiences in broadcasting at a professional level. However, their design and implementation beyond the confines of small-scale research test-cases, is still relatively unexplored.

Interested researchers and practitioners are invited to attend this workshop in which we consider the future design of TV.

All queries and submissions should be forwarded to with the subject "DIS 2017 Workshop".


Modern TV viewing has moved away from the traditional shared living room and sofa experience towards consumption on an ever-evolving set of devices, in a variety of locations, as individuals, or as physically co-located and geographically dispersed groups. However, the consumption of broadcast media still remains a relatively linear experience, fixed at production time. Significant interest has surfaced within the broadcast industry into the production of nonlinear, context specific forms of media presentation.

The technologies utilised for the public consumption of broadcast media have undergone significant recent transformation. Media convergence has now reached a level of maturity which enables the seamless communication between multiple devices and smart environments, and for the social sharing of user-generated content (UGC). This shift in viewing practices, and rise in interactive technologies, requires the production of televisual experiences and the design of their consumption to be considered as a more user-focussed and interactive medium. Web-based technologies have been adopted by the industry through the rise of services such as video-on-demand (VOD). The ability for viewers to watch VOD, and the greater choice of programs available immediately for consumption through content personalisation has significantly altered the viewing practices of the public. Alongside this, the recent increase in the consumption of video content on social media platforms has caused television viewing to become a more socially shared past-time.

However, televisual experiences still remain relatively linear and centered around a primary broadcast, with programmes being fixed at production time. In addition, socially aware and enabling technologies have yet to be given as much weight in the tapestry of the viewing experience. Again, although examples of second-screen, or companion apps, have begun to surface in mainstream broadcast, they remain supplementary to, and disconnected from, the viewing experience, rather than shaping or altering the trajectory of the narrative or the presentation of the content itself.


Time Activity
9:00-9:15 amWelcome, introduction of organisers and schedule overview
9:15-10:00 amIntroduction of participants’ areas of expertise and interests
10:00-10:30 amKeynote speech from BBC R&D on Object Based Media
10:30-10:45 amMorning tea break
10:45-12:30 pmLightning talks. Each participant to give a 5-minute presentation on research/ area of interest
12:30-1:30 pmLunch break and team formation
1:30-3:00 pmGroup activity
3:00-3:30 pmAfternoon tea break
3:30-5:00 pmSharing and synthesis: Future directions
5:00-5:30 pmClosing and informal discussions

How to Apply

May, 5(Extended) Submission deadline
May, 7Notification of workshop attendance
May, 10Early bird registration closes
June 10 & 11Workshop @ DIS2017

Deadline for submissions is 25th April 2017 (extended to 5th May 2017). Notifications will be sent out before early bird registration of 8th April.

We invite academics, practitioners and designers to submit a 2-4 page position paper (in CHI ACM Extended Abstract Format), a 3-5 minute video, or 2-4 page pictorial on topics which relate to the future design of reconfigurable televisual experiences.

All queries and submissions should be forwarded to with the subject "DIS 2017 Workshop".

At least one author of each accepted position paper must register and attend the workshop. Accepted position papers and demos will be published on the workshop website prior to the start of the event for attendants to read and discuss.

Our workshop invites submissions that inform the design of this rich space. Some suggested areas may include:

Workflows and Tools

  • How can User Generated Content (UGC) be integrated into the television distribution chain?
  • How can tools for the editing of UGC be designed?
  • How does the contextual situation of the viewer effect the delivery of the broadcast?
  • With viewers consuming content across multiple devices and in different viewing environments, how can productions be designed to adapt to such situations?


  • How can the integration of smart environments alleviate the obtrusive nature of communication with another peer while watching television with others?
  • What effect does the personalisation of viewing experiences have upon the shared viewing experience?
  • What are the privacy concerns for personalised content when viewing with others?

Multi-Platform Consumption and Control

  • How can the design of second screen experiences be integrated into the production of iTV?
  • How can cross-device experiences be designed to be unobtrusive to the viewing experience?
  • At what level can communication between devices be used to interact with the narrative or structure of the program?
  • What are the problems associated with continuity of narrative in multiplatform viewing?

Intelligent Systems

  • How can data analytics be applied to personalisation of the viewing experience?
  • Could AI methods such as decision making, procedural generation and autonomous systems be applied to the presentation and production of iTV?
  • How can mixed-initiative user interfaces be applied to the production of iTV experiences? What role could AI play in personalised narrative?

All queries and submissions should be forwarded to with the subject "DIS 2017 Workshop".


Davy Smith

Davy Smith is an interdisciplinary researcher, focusing upon curiosity as a creative and exploratory process from both design centered and formal, algorithmic, viewpoints. Davy completed a PhD in Media Arts Technology at Queen Mary University of London. His thesis centered on the development of intrinsically motivated algorithms in neuroevolutionary computation. Davy has also worked as a software developer in the creative industries, producing mobile applications for clients such as Tate. His current research focus is within the areas of interactive and non-linear narrative, and digital storytelling, particularly for their application to broadcast media.

Jon Hook

Jon Hook is a Lecturer in Interactive Media at the University of York’s Theatre, Film and TV department. He has a background in computing, having done a PhD in Human-Computer Interaction at Newcastle University. Jon’s research explores the design and development of novel interactive technologies for abroad range of artistic and everyday creative practices. In the past he’s investigated the design of technologies that help live performers, digital artists, design educators and people with disabilities be creative in new ways. In DC Labs he’s continuing this work through collaborations with high-profile partners in interactive television, theatre performance and digital heritage.

Marian Ursu

Marian Ursu Is Professor and Head of Interactive Media in the Department of Theatre, Film and Television and Co-Director of York’s Digital Creativity Labs. He is internationally recognised for his interdisciplinary work on the development of new forms of video-mediated interaction and creative expression, ranging from interactive film and TV narratives to smart telepresence for collaborative theatre and remote audiences. He led the development of the world’s first computational language for the representation of interactive TV narratives - NSL - and the design of a corresponding authoring toolkit - ShapeShifting Media. Among others, ShapeShifting Media was used to produce Accidental Lovers, a social interactive soap, broadcast by the Finnish National Public Service Broadcasting company and watched by 0.5 Mil viewers.

Guy Schofield

Guy Schofield worked in both the art world and as a video game artist before taking up a research post at Culture Lab, Newcastle University, where he finished a PhD in Computing Science entitled ‘Soundtrack-controlled Cinematographic Systems’; a project that involved developing interactive approaches to live visuals for musicians. His research has included performative interfaces, interactive storytelling, therapeutic games and participatory film-making. His art practice explores themes of interactivity, narrative and space and comprises kinetic sculpture, live musical performance, video, animation, interactive environments and interfaces. He has shown artwork throughout the UK and internationally, in galleries, conferences and festivals.

Tom Bartindale

Tom Bartindale specializes in new media production technologies and the opportunities arising from novel interaction technologies, collaborative interaction, mobile and situated computing. He brings his first hand experience of working with production technologies, as an event manager and technician, to envision new forms of media consumption, production and delivery

Gerard Wilkinson

Gerard Wilkinson is a researcher and software engineer at Open Lab, Newcastle University with experience in software development covering both consumer and corporate technologies and applications. Gerry’s research interests include media, wearables, sensor data and interaction techniques, particularly in the context of the emergence of IoT.

Phil Stenton

Phil Stenton was Professor of Pervasive Media and Associate Dean for Research & Enterprise at the School of Media and Performance at University College Falmouth, before joining BBC R&D as a Research Scientist in 2014. Prior to these positions, Phil was Director of Research at the Pervasive Media Studio. Phil has a PhD in Psychology from the University of Sheffield. He has 20 years of research management experience in the UK and the US.

Matthew Brooks

Matthew Brooks is a senior engineer in the BBC’s research and development department. With over 15 years of experience in videogames, Matthew Brooks brings interactive storytelling and gaming perspectives to the traditionally linear world of broadcasting. Leading BBC R&D’s Object Based Media work, Matthew investigates how the BBC can describe, produce and broadcast content that's flexible, interactive, responsive and personalized - such as Responsive Radio, a variable length documentary, Squeezebox, a rapid reversioning tool for news montages, and CAKE, a customisable, reactive cook-along programme. Matthew has written publications for AES, IBC and TVX, exhibited work at IBC and Sheffield Doc/Fest, and co-created a digital art installation for the Tate Modern in London.

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